
game development 2

Mixed reality is the frontier of game development. This course builds on the fundamentals explored in Game Development Fundamentals 1 as students create games for virtual reality headsets. Students will gain experience in Blender (to create assets), Unity and C# to apply their knowledge of game development principles. Students will learn the aesthetic game design components, design usability, and functional game design as they go through the game development life cycle: pre-production, production, and post-production.
Canvas Course Overview
The following is a walkthrough of my Canvas course for Game Development 2. There are fifteen units in this course:
-
Unit 1: A History of Mixed Reality
-
Unit 2: VR Hardware and Challenges of VR
-
Unit 3: The Psychology of VR
-
Unit 4: Your Game Concept
-
Unit 5: Cardboard Prototype
-
Unit 6: Virtual Characters
-
Unit 7: Body Animation
-
Unit 8: Facial Animation
-
Unit 9: Social VR
-
Unit 10: Interactions in VR
-
Unit 11: Moving Around in VR
-
Unit 12: Interacting with Objects in VR
-
Unit 13: User Interface in VR
-
Unit 14: Post-Production
-
Unit 15: The Future of Mixed Reality

Exploring the Three Illusions in Immersive Design This is the worksheet the kids used on their field trip to Dreamwalk last year. This year, we are going to go to the Museum of Illusions and do a similar thing.